A UX research and process improvement initiative for better design-developer collaboration at Moonshiner.
A digital wellbeing assistant designed to support office and remote workers in maintaining healthier physical and mental habits. The project explores how proactive, context-aware technology can reduce physical and mental health issues — all exacerbated by long-term telework.
An educational mobile game that combines storytelling, interactive choices and evidence-based content to help young people recognise unhealthy relationship dynamics, build empathy and learn how to support others.
As my first real professional experience in this field, I was asked to redesign this ventilation and lighting company’s website.